BrainTest Clinical (B2B, Healthcare App)
Redesigned the BrainTest Clinical platform to streamline workflows for universities and healthcare professionals, improving efficiency and data accessibility through intuitive UX and responsive UI design.
Mini-Me (Kids E-learning Brand)
Led product design and management for Mini-Me, a kids’ e-learning and entertainment brand featuring interactive lessons, educational games, and video content. Defined product strategy, conducted competitor analysis, and designed cohesive UX/UI experiences that encourage learning through play.
Jelly Splash (Mobile Game)
Joined the Jelly Splash team post-launch to refine UX, improve clarity, and support ongoing live events. Designed UI systems, event layouts, and optimized player feedback, contributing to both the global release and the Korean KakaoTalk version.
Company of Heroes 2 (PC Game)
Designed and refined UI/UX systems for Company of Heroes 2 expansions (The Western Front Armies and Ardennes Assault), improving tactical clarity, information flow, and accessibility. Also supported the marketing team by designing in-game and promotional assets like banners and key visuals.
Internal Tools Improvement
Led UX improvements across multiple internal tools, optimizing workflows for content management and customer care teams. Simplified complex processes and improved accessibility, reducing manual effort and errors.
Pocket Village (Mobile Game)
Designed the complete UI and improved user flows for Pocket Village, transforming a visually rich but complex game into a more intuitive and engaging experience. My contributions helped the game get featured on the Apple App Store in multiple countries, including Korea.