PC / Console Games

My work in PC gaming has focused on crafting innovative, player-driven experiences for large-scale projects. I tackled complex challenges with clear goals, structured processes, and impactful solutions.

Key Highlights:
  • Goals Achieved: Delivered polished, innovative content that exceeded player expectations.
  • Challenges Overcome: Solved complex design and gameplay integration issues through strong cross-disciplinary collaboration.
  • Processes Refined: Built a structured, iterative workflow for prototyping, testing, and refining gameplay mechanics and UI/UX elements.
  • Solutions Delivered: Designed player-focused experiences that balanced creativity, functionality, and accessibility.

These experiences sharpened my ability to navigate the complexities of large-scale development while delivering compelling and immersive PC gaming experiences.


Company of Heroes PC Game
Company of Heroes PC Game

Company of Heroes 2 Expansions


Goal: Expand the base game’s strategic depth while maintaining its immersive and engaging player experience.

  • Challenges:
    • Designing interfaces for new gameplay features in a way that complemented the fast-paced nature of real-time strategy.
    • Enhancing player immersion with dynamic mission objectives and replayability elements.
  • Process:
    • Created and refined UI/UX designs to improve navigation and accessibility for new features.
    • Collaborated closely with developers, artists, and narrative designers to seamlessly integrate new missions and mechanics into the base game.
    • Conducted iterative playtesting to fine-tune tutorials and player onboarding for new mechanics.
  • Solution:
    • Delivered expansions praised for their innovation and attention to detail, solidifying the game’s reputation as a standout title in the RTS genre.

  Read more about Company of Heroes 2


Unannounced AAA Title


Goal: Shape the foundational gameplay and user experience of a large-scale, high-profile game project with Diablo-like gameplay elements.

  • Challenges:
    • Developing complex action-RPG gameplay systems while ensuring accessibility for a wide range of players.
    • Creating engaging environments and mechanics that balanced player progression with exciting combat.
    • Aligning creative and technical elements across a multidisciplinary team.
  • Process:
    • Prototyped and iterated on key gameplay features, such as skill trees, loot systems, and combat mechanics, to align with the project’s vision.
    • Designed UI/UX elements tailored to enhance player immersion in a dark, fantasy-themed world.
    • Collaborated closely with designers, engineers, and artists to ensure cohesive integration of features and consistent player experiences.
    • Conducted regular playtests to gather feedback and refine gameplay loops.
  • Solution:
    • Contributed to the early development of a Diablo-like game, establishing a strong foundation for immersive action-RPG gameplay that balanced depth and accessibility.

Unannounced AAA Game
Unannounced AAA Game