My experience in PC and console gaming revolves around designing player-centric experiences for AAA games. I collaborated with cross-functional teams to solve complex gameplay and UI/UX challenges, focusing on enhancing immersion, usability, and replayability in real-time strategy and action-RPG environments.
These projects strengthened my ability to craft engaging gameplay systems and intuitive UI/UX flows within highly collaborative environments under tight development schedules.
Due to NDA restrictions, a more detailed breakdown of the process and additional visuals are available upon request.
Objective: Enhance strategic depth and mission variety in expansions while preserving the core RTS gameplay that defined the original game.
Objective: Help define the core gameplay and user experience of a dark fantasy action-RPG in its early development phase.