My work in PC gaming has focused on crafting innovative, player-driven experiences for large-scale projects. I tackled complex challenges with clear goals, structured processes, and impactful solutions.
These experiences sharpened my ability to navigate the complexities of large-scale development while delivering compelling and immersive PC gaming experiences.
Goal: Expand the base game’s strategic depth while maintaining its immersive and engaging player experience.
Goal: Shape the foundational gameplay and user experience of a large-scale, high-profile game project with Diablo-like gameplay elements.