About Me

Hi, I’m Milim Kim-Sinoy — a UX and Product Designer with with over 10 years of experience creating thoughtful, user-centered experiences across web, mobile, and games.

I’m passionate about designing products that feel intuitive, impactful, and human. Whether refining user journeys, shaping product strategy, or crafting polished visual designs, I love turning complexity into clarity and helping teams build things that truly make a difference.

My work spans B2C apps, games, and internal tools — experiences that have taught me to look at problems from multiple angles and connect design, technology, and collaboration to deliver real results.

I believe great design starts with empathy and curiosity. Both in my work and life, I value diverse perspectives and continuous learning — something that feels natural in a home that blends four nationalities and cultures, reminding me every day of the power of understanding and inclusivity.

Highlighted Experience

Redly Games — UI / UX Designer
May 2025 - Oct 2025
Helsinki-based indie studio creating uplifting narrative adventure games

  • Designed intuitive UI/UX systems for story-driven prototypes, translating narrative mechanics into clear, immersive interfaces.
  • Created wireframes, prototypes, and interaction models aligned with story pacing and emotional tone.
  • Collaborated with designers and developers to ensure seamless gameplay–story integration, focusing on accessibility and player onboarding.


AirG Inc. — Product Designer
Mar 2017 - Feb 2024
Global mobile software company with 100M+ users worldwide

  • Led end-to-end design for BrainTest (B2B, B2C), Mini-Me (Kids E-learning), and UnlimitedGamez (Subscription Gaming).
  • Defined scalable UX flows and adaptive UIs, aligning user needs with business goals and technical feasibility.
  • Conducted usability testing and iterative reviews to enhance task efficiency and clarity.
  • Improved internal tools for content and customer management, reducing manual work by up to 40%.
  • Supported data-driven product strategy through research synthesis and documentation.


Wooga — UI/UX Designer & Game Artist
Feb 2016 - Feb 2017 / Jul 2011 - Jan 2014
Berlin studio known for story-driven casual games

  • Designed and optimized UI/UX for Jelly Splash, Bubble Island, and others, boosting clarity, retention, and satisfaction.
  • Created visual assets, interaction systems, and onboarding flows for smooth gameplay experiences.
  • Collaborated with product managers and designers to simplify navigation and enhance player feedback loops.
  • Delivered scalable templates for live events to speed up production cycles.


Relic Entertainment (SEGA) — UI/UX Designer
Apr 2014 - Jan 2015
Award-winning studio behind Company of Heroes and Dawn of War series

  • Designed UI/UX for Company of Heroes 2 expansions (The Western Front Armies, Ardennes Assault).
  • Built HUD layouts, prototypes, and flow diagrams to support complex RTS mechanics.
  • Improved information hierarchy, readability, and combat feedback through close collaboration with design teams.
  • Contributed to usability testing and iteration to enhance command clarity and accessibility.

Education

  • SheCodes.io, Online Bootcamp, Front-End Diploma, 2024
  • Brain Station, Vancouver, Product Management Certification, 2019
  • Centre for Digital Media, Vancouver, Master of Digital Media, 2011
  • University of Manitoba, Winnipeg, Bachelor of Fine Arts, 2007


Skills & Tools

  • UX Research, Testing
  • Prototyping, Wireframing
  • Market Analysis / Insights
  • Product Management
  • Leadership, Collaboration
  • Communication, Storytelling
  • UI Design
  • Figma, Sketch, Adobe Creative
  • HTML, CSS, JavaScript
  • Jira, Miro
  • Google Analytics, Mixpanel
  • Unity, Unreal


Spoken Languages

  • Proficient: English, Korean
  • Basic: German

To view full list of my experience