BrainTest is a cross-platform application available on iOS, Android, Amazon, and the web, designed as an at-home screening tool to detect early signs of cognitive impairment, including Alzheimer's and dementia.
I played a pivotal role in shaping the user experience for both consumer and business-facing products. My contributions included:
Given the app's target audience of seniors, I applied specialized design techniques, such as larger fonts, simplified navigation, and clear visual cues, ensuring the interface was user-friendly and accessible. The result was a product that met the unique needs of older users while maintaining a polished, professional finish.
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Mini-Me is an e-learning and entertainment brand for children, offering a range of products including videos, games, books, and an academy.
I led the end-to-end development of these products, with a focus on:
Designing for a young audience required special considerations, such as implementing simple, child-friendly navigation and incorporating parental controls. My primary focus was on creating engaging, educational content that effectively balances entertainment with learning, ensuring a captivating experience for children while maintaining usability and safety.
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At AirG Inc., I successfully managed over five projects, overseeing all stages from development through to maintenance. My responsibilities included delivering comprehensive user support and managing content to ensure smooth operations.
I also took the lead in optimizing internal tools, enhancing content management systems and Customer Care User Management workflows. These improvements streamlined processes and significantly boosted the internal team's efficiency, resulting in a smoother product development experience and improved user satisfaction.
Jelly Splash, a vibrant match-3 puzzle game featuring colorful jellies, was developed by Wooga and launched in 2013 on iOS and Android platforms.
I played a key role in designing the game's user interface, creating all UI elements including the HUD, menus, icons, buttons, and seasonal graphics. My focus was on delivering a visually appealing and user-friendly interface that enhanced gameplay.
Additionally, I contributed to the game's marketing by designing engaging visuals for its online presence across platforms such as app stores, KakaoTalk messenger, and online blogs, helping to boost visibility and user engagement.
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Company of Heroes 2 is a real-time strategy game for PC set during World War II’s Eastern Front, where players control the Soviet Red Army. Developed by Relic Entertainment and published by SEGA, the game was released in 2013.
I played a pivotal role in designing the user interface for two major expansion packs, Western Front Armies and Ardennes Assault. I created UI elements that reflected the rich, historically inspired art styles of WWII, integrating visuals like metal, weaponry, dirt, and rugged textures. These designs not only enhanced the game’s thematic immersion but also significantly boosted player engagement by creating a more authentic and cohesive experience.
Company of Heroes 2 Wikipedia Site
Company of Heroes 2 on Steam