
Company of Heroes 2 is a critically acclaimed real-time strategy game by Relic Entertainment, known for its tactical depth and historical realism. I contributed to two major expansions — The Western Front Armies and Ardennes Assault — refining the game’s interface and creating cohesive marketing visuals that aligned with its gritty, authentic tone.
Real-time strategy interfaces must balance dense tactical data with usability. Players need to manage multiple systems — units, resources, and battle commands — all in high-pressure situations. The challenge was to simplify without losing depth or immersion.
As a UI/UX Designer, I collaborated with gameplay, design, and marketing teams to improve interface clarity and extend the game’s identity into promotional materials.
Key Responsibilities:
This project taught me how to design for complexity — where clarity directly affects performance. Bridging UI/UX with marketing design also reinforced the value of consistency across the entire player journey, from menu to marketplace.